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Ok, I checked the game on resolution 1024x768 and it works perfectly fine, all canvas components fit the screen, all objects are in the normal visual ark, the only problem is the cockpit but I don't know what I can do about that because the drive display is a fixed object.... Other than that both fullscreen and windowed work fine.

I think that the reason it may not have been working was because what I am using is a laptop that I recently upgraded, but the Graphics Driver only supports OpenGL 1, so that might be why. But with other games that were tested they did not rn at all because of this or did not work as no 3D is being rendered. I am running Win7 ultimate edition with 3GB of DDR2 200pin RAM with a 1.73Ghz CPU and a 'Intel(R) Graphics Media Accellerator For Mobile'. Please see if you can fix this as your game is awesome and I respect that you may be busy because of how much there is to create in such a game and how many other people need help, but if it isn't due to me not installing the right drivers than it may be because your game currently does not support OpenGL 1. Please look into this when you get chance.

So, the relevant minimum requirements for windows are: Graphics card with DX10 (shader model 4.0) capabilities and CPU: SSE2 instruction set support. It might be the DirectX, try to download DX 11(latest), If your laptop does not support directX 10  there is nothing I can do about it, that is a requirement of the game engine. OpenGl is the 3D rendere for Linux and Mac, not for windows; DirectX is for windows. I saw a option to use OpenGl for windows but I don't have the time to investigate/compile such a custom build. I should have enough time after I release this version(0.7.0) but please write to me again after I finish this version to remind me to compile it with that special modification.

Thanks for your help, I believe that the laptop is capable of directx10,  even though it is extremely old. I hope you have a great time creating your game, cause its awesome :D

I've had an idea, if this is made with a custom game engine or unity, wouldn't there be a way to make a seperate version for a different graphics API, I do not mean to be forcing this idea on you as I think it may be that I am missing the Directx update on win7

it turns out that in dxdiag my gpu was reported to support directx 11 but according to 3d mark vantage it has no support for directx 10 and in 3d mark for directx 9 it ran at about 1 fps. So please could there be any way for your game to support this API, thank you if you do find a way

wait, found a option to change the graphics API, aviable for windows are: auto/Direct3D11/Direct3D12/Vulkan/OpenGLCore/OpenGlSE2/OpenGlSE3. Which do you want? also come on discord server for pm.

directX 10/11 is a system requirement for the game engine(unity), can't do anything about it.   from unity site: "Graphics card with DX10" minimum requirement.  I went through all the settings and I didn't find any way to change the DirectX .