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(+1)

First off all, thank you so much for all the feed  back given <3

I also have to make something clear, the name "BOSSINA" came from "BOSS" of the "cocINA" (which translated from spanish means "kitchen"), so it means something like "boss of the kitchen" which fits perfectly as you are fighting against your chef... well, now that this is clear out, lets get serious...

The picking up issue also happen when colliding with the proyectiles at a high speed, so its an issue with the collision detection of the rb, but I couldn't fix it on time, my bad...

...also, the stored proyectiles(that where suposed to be plates  :/ ) have a maximum of 5, if there are more than 2 plates layed on the ground, there won't appear more, and so if you have 5 plates rwady ro throw, you won't be able to pick any more from the ground.

Nevertheless i'll try to add what you asked for, as a slower movement(or a way to slow it down) as well as a more balanced health bar (or a higher damage per plate) . ^^

I don't think maximum plates held was my problem—there were some plates right next to where I could move that I never managed to pick up even when I was standing still and had zero plates.

Having a maximum number of plates on the ground, plates that don't despawn, and a mechanic which changes where the player can stand (making some plates inaccessible) was not a good combination of mechanics. If you get knocked back while there's a plate on the ground, you'll never be able to pick that plate up. (And obviously the plates that I guess landed  just a bit too close or far for you to collect make that worse, but that part presumably isn't intentional.)

well, I though about it, and if you get knocked back, the plates on the ground variable goes back to 0 :)

How ever, the collision detection problem is a real nightmare, but i'll try to fix it as soon as posible.

Thank you for all the informacion and feedback given, ur awesome :D