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(2 edits) (+1)

This is a ton of fun! Wow!

You're really making the simplistic art style work for you. The combat's fun, you have UI elements which help the player out a lot in learning game mechanics, and there's a lot of polish in here already.

Add in some music, some atmosphere, and give my cards hotkeys so I don't have to click each one of them, make player turns automatically end if they have no cards or have no energy and no 0-energy cards, and you'll be well on your way to success. As-is, this game is already ready to be public alpha'd and I'm certain that with the right marketing you'll definitely find not just an audience for this title but an enthusiastic one.

I've yet to finish a campaign yet - but if you can keep the game fresh by adding in Challenges (specific ships with specific decks in more linear campaigns, making it a bit more of a puzzle game) and unlockables (cards which are added to the 'deck of possible cards' when you meet certain conditions) this game I could see easily being worth $20-30 when it's all done and finished.

I'm very excited for you and this project and I hope you gain some measure of fame and reward when this game's done and out.

(+1)

Damn, thank you very much.

Didn't think i would get high praise for this :)

Half the things you suggested are already on my todo list, like different ships with different themed starting decks and a progression system where you unlock more cards by playing.

The hotkeys for the cards is something i had not thought of yet, but i think that is a great idea.

Learning how to make music that does not suck will be a challenge, since i have never done any music, but hey how hard can it be right?


Thanks again, this comment alone already made my weekend!

(5 edits) (+1)

Music can be rough. If you've got a budget for it, I'd recommend contracting out for your music. You can expect rates anywhere from $10-70/minute  depending on the musician - and some might be willing to do it for free (you'll also potentially get discounts if your music is non-exclusive, meaning they can offer it to other developers/groups) or at discount/special rate if they're credited and/or are offered a revenue stream, such as if you include the game's soundtrack for sale or link directly to their bandcamp/site from the game.

If you just want one or a few throwaway ambient tracks to include in your prototype while you get that sorted and don't have much money to invest in your game for contracted music, feel free to reach out. I can do at least that much for you for free - though they won't be as high quality as you'd get from contracted musicians.

If you don't know anybody in the music sphere, I'd recommend reaching out to Artem Bank or Daniel Swearengin. Both are very friendly and affordable musicians who do good work with a fast turnaround (though I admit it has been a few years since I last spoke with Mr. Bank and I'm not sure how active he is these days) - also they won't rip you off and they play things straight and fair.

(+1)

Yeah unfortunately i work on a budget of zero hehe.

I actually look forward to getting some musical skills, but this is still a good while down the line i think, my todo list seems to actually get longer every week, but once i start i will probably ask in the thread and discord for help, unless it turns out i am a natural music prodigy, which is highly unlikely.

I also feel some kind of pride of having done everything myself so far and i want to keep that going for as long as possible, even if that means everything takes way longer than it would otherwise.

Thank you for that generous offer though, certainly good to know i have some options in case i completely fail at that part :)