Personally, I found the game difficult—having to juggle all the administrative tasks and single-handedly defend the orb meant that most of the time I was letting problems pile up, letting the orb be destroyed, or both.
Defending the orb felt off, too. Having knights walk right through you to smack the orb while you're punching them feels...odd. It feels like they should prioritize attacking you, or at least not be able to walk through you. And the fact that no minions ever enter the orb room means that the minions ultimately seem to only exist to soften up enemies before they reach the orb.
But the concept is great, the art is effectively stylized, and the combat is surprisingly...polished for a game jam game. The three-hit combo was a nice touch; the uppercut seems more disorienting than anything, but the comet punch makes up for it.