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Servicable animation. Protagonist could use a better silhouette as goes their shape.

It's obviously very early in development, but your cameras are working well enough to support the rest of the game as they are right now. I'm curious to see where this is going to go.

Getting Alone in the Dark (1992) vibes.

Thanks for the feedback.

Regarding the animation, I'm still very new to 3D as a whole, so the animations will get better over time as I redo them. The ones you see in this demo are my third attempt (also my third character model actually.)

I'm pretty happy with the cameras as they are now. Right not the cameras are only capable of three things; being placed anywhere, variable FOV, and it can follow the player. I would like to add a system that allows the camera to follow a track as the player continues down a hallway for example, but we'll see how it turn out.

I've never played that Alone in the Dark, should I check it out, or should I skip it in favour of the PS1 sequel?