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(+1)

Nice, i like this style of combat, i suggest you to revisit the melee system for now is really hard to hit with the 2nd hit of the combo, have you think about having to press shift with good timing to get positioned in front of your enemy, instead of having to auto aim every melee? For less dull combat system time based input are better and it will discourage button mashing.

(also i try to set 1000 enemy and they showed only 3)

Thanks for the feedback !

Concerning melee, I'm not too hot on the idea of completely aiming attacks, it still needs some degree of snapping. But I'll agree with you that it is a little too generous right now.

As for spawning enemies, the demo is limited to 5 instances of each enemy. There's not much of a point to more of them, and most importantly they're pooled now instead of being spawned. But I'm not sure how you got only 3 spawns since it should go back to 5 if you put more, I tried to replicate that but to no avail.