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(+1)

Doing 3D in a game jam is always impressive. Sadly I felt the controls here were hard to get used to. Apart from the ZQSD scheme, aiming is awkward since it's in third person and you just sort of have to line up the shoulders of the main character with the enemies. It doesn't help that the enemies are small and shoot lasers instead of projectiles that are possible to evade. Third person aerial melee battles are very hard to do right, and Gravity Rush is just about the only game I can think of which makes this kind of gameplay feel great.

That said, I enjoyed trying out the different abilities and destroying some buildings with them (oops, I made another "accident"!).

(+1)

Yes, Aim and combat are things a lot of peoples pointed issues on, so I'm mostly gonna focus on that after the jam. I'm probably gonna change the combat to be more ranged with more automated targeting to lighten the burden of aim on the player. 

But I'm glad you enjoyed the destruction of buildings, that's what I spent the most time on XD.