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(1 edit)

Hello, sorry if you didn't enjoy the game. I will copy pasta what we told people about controls, and why the 2D absolute way is better that the rotation (clockwise and anticlockwise) :
1) "We had a real thinking about controls and we decide those one were the best because of consistency. You always go where you want to go, some people find it not intuitive, they are true, but we didn't want to teach them the wrong way since it will lead them to bad interactions that prevent them to master the game."
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2) "I agree the movement might be a bit confusing and we argued about different approaches but for consistency we believe it is the only way to make some kind of sense. It is basically a 1 dimensional movement wrapped in 2d space so holding down a direction to keep moving made sense but visually at some point the player would've been going in a direction opposite to the input and after playing many games with this control scheme, when your reflexes kick in to dodge something as you are upside down with inverted controls, you will press the wrong direction ^^."