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A well-designed boss fight with lovely art.

There seemed to be a bug where attacking sometimes locked movement and jumping until I attacked again.

Did the control scheme need to be so complicated? You have three separate buttons for attack, talk, and advance dialogue, none of which I would be doing at the same time. Why not put them all on one button?

I liked the variety of boss attacks, and the interesting way of displaying the players health.

The music was a great fit.