
"Inspired" by another game
Black Bobby The Hole started from the concept that I saw in another game. There, I said it!
That game had the player to be a colored ball, and he would increase in size once he'd collide with a smaller ball of the same color.
I liked it. I was hooked for several hours which is way more than I could say about most games. I'm just hard to please, but that's another story.
So yea, now I gave people an opportunity to call me an asshole and say that I clone games.

So I figured I could make it much better. Add a story, add some cool graphics and some more gameplay elements.




This took the form of the very first prototype with one map, the growing in size mechanic and 3 abilities which the player could use.

It did not entertain for long, just like a prostitute, it doesn't last (trust me...I KNOW....).
So onward into the journey of taking a piece of shit and sculpting it into an annoying monster.


Right now there is one type, and that is an extremely fast movement towards the mouse cursor. The main reason behind this is that the control should never hinder people. When that happens, it's a problem.

A quick reminder about the first DevLog entry of this project: I saw a game, I liked it, made one of my own and started improving it.










