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I have conquered the boss shade! I like how the music changes as the boss approaches, and after you are victorious, feels natural and corresponds with how I'm feeling as I play. The strong-attack animation is fun, though I found it too risky to use most times. Agreed with other commenters about latency when attacking, but you can definitely get used to it, just like the whip in Castlevania or Spelunky. Would have liked to see more - mechanics, enemies, bosses, anything of that sort.

Yay the music and it's implementation is a hit 😁!

I did have plans to make a second enemy that would ram into you. It exists to some extent in the game code, but sadly i wasn't able to implement it. :(

Thanks for feedback!