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Really great aesthetic, and a cool set of mechanics!  Curious why you chose to only allow attacking while in the air?  I've never seen that before, but it gave the game an interesting and unique flow.  Sound design was nice, and graphics were clear.  Great job!

(+1)

I did that to encourage the players to jump more and have more chances to try out both the short hop and the high jump. Thinking about it i guess I was also subconsciously influenced by the aerials in smash bros since there aren't really any grounds moves that you can perform while dodging in and out in those games.

Nice!  It definitely added something new to the formula, so I think it was a good call.  Thanks!