So far, pretty damn solid. I feel like I haven't really gotten into the meat of the game yet, but you've already manged to sell the environment and setting. The short descriptions on most objects does a lot to fill in the detail in the world and make it feel more alive. The black and white aesthetic works pretty well, but I do worry it may become somewhat of a hindrance later on and some unobtrusive button prompts might help as well, a few time I've been halted simply for not knowing something was intractable. I am looking forward to more though! Thanks for reaching out!