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Very interesting entry! I do feel like I had very little control over the actual game though, like it said to keep stress/motivation low, but it seemed like all I could do was promote and fix computers, right?


But either way I loved the art style, the simulation was very solid, and I even appreciated the audio giving a directional hint.

Thank you for that feedback! It actually almost had even less actual gameplay, but I managed to fit the repair action in. I do have ideas for greater interaction and real decision making.

I'm so pleased that you liked the style and directional sound! I'm also quite proud of the simulation, not least its balance.

Again, thank you.