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(+3)

Cool game! I like the meta narrative utilizing the “boss”, and the fact that it also uses the video-game interpretation of “boss” is good too.

I think the player should be better differentiated from the background - maybe they could be a brighter color? Also it’s kinda weird that the dash seemingly doesn’t have any invincibility. I guess adding that would let you cheese the shockwave phase, but it still felt weird (probably would’ve messed me up severely if I, uh, actually used the dash a significant amount).

(+1)

we talked about the dash but I insisted that we couldn't teach how to dodge with invincibility in a couple minutes, still not sure about the result.


let's talk about gray on gray projectiles...just stupid , don't know how we left them in xD

 Thank you for the feedback and thank you for playing!