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(2 edits)

Thanks a lot for taking the time to leave your impressions and making the video, I just finished watching it and was very helpful (feedback is great, and watching other people play is very, very useful, one gets so used to play the game that some things that seem obvious or easy/correct to you are really not so clear to other people trying it for the first time). And don't worry about being 'rude', as long as it's constructive, every piece of feedback is useful and, of course, welcomed, so feel free to leave as many comments as you like.

It should be quite difficult to roll the vehicle (unless you fall off a cliff, and even then, or something extreme), there are some anti-roll aids, but the faster you drive the 'wilder' they behave and slip, so the idea is to have to check your speed so you don't get into trouble, especially with the worse cars, like the one you start with, and the van (that one I've made especially bouncy/slippery)... at least that's what I'm trying to do, maybe I'm overdoing it :)

As far as destructible objects go, I only have plans to maybe make the street signs break if you crash fast enough and a few small things like that, but I won't go overboard.

Aggg, I forgot about updating the shops' interface for the gamepad (controller input was one of the last things I upgraded/finished before uploading the build), the computer in the office also doesn't work with the gamepad right now , you can play a "mine defuser" game, but right now it only works with the mouse (but that one should already  be in the ToDo list, I just decided to leave it out for this build for lack of time).

I totally agree about the headlights, I had the same thought a few days ago, I'll add it to the ToDo list after I finish this post.

https://trello.com/b/pOQu4O93/hi-public-todo-bugs