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I've seen that wip you posted in show-your-stuff on discord. It' looking juicy with bigger enemies and I'm sure it plays better ;) Just watch out not to lose that color saturation. Semi-transparency combined with white wireframes could  dim overall color appearance and make enemies harder to differentiate in the midst of action.

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Agreed. I’m looking into how to do a neon shader so that the enemies really shine out. Also, plan to have different enemy types, projectiles shooting at the player, better backgrounds, rewriting the music engine as it doesn’t quite keep time on the web etc!! Lots of fun ahead in need of play testing :)