Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Interesting idea, good implementation! The game looks nice.

When I chose the new abilities for bullets (reflection from walls), with a large number of bullets, there were a lot of sounds that even drowned out the music.

Next, I will describe my proposals that came to my mind, but these are just my thoughts, do not take this as a complaint or criticism.

Offers:

  • limit the areas where to install new towers, for even distribution;
  • increase the round time while advancing;
  • increase the number of installed towers while advancing (for example, on the 5th round you already need to put 2 towers);
  • make the main character more expressive. In general, I would like to increase everything in the game in size, fine as it seems to me;
  • to develop the user interface, now you need to deal with it (understand and read);
  • the music is beautiful, but for my taste it does not suit the gameplay, it suits the menu.

Suggestions for new abilities:

  • time dilation;
  • "clone" - install a copy, and the enemies begin to aim at the nearest point, the health of clone 1, so you can temporarily deflect the attack from yourself;
  • add one-time abilities (can be used once per round) - vulnerability for 2 seconds, the same "clone" (described above);
  • "shot" - the ability to attack towers.

Good luck! =)

(+1)

Thank you very much for the feedback! I have already tried some of the stuff above and can give immediate answers.

  • The bullets being shot sound effect is still very much WIP, as well as the slider options for the sound system as a whole. I will definitely be fixing most of these problems and bugs soon.
  • Customization for the character was already planned actually, glad to see that others want this as well! The achivements currently do nothing, but will unlock cosmetic features for both the character and game's theme as a whole.
    The background tiles on the Extras option menu is actually a prototype working on that.
  • Clone was an ability I wanted to implement but for some reason haven't yet. I'll move it up the priority system so that it comes out before version 0.5
  • Shot was also an ability I wanted to add, but it was later replaced by the Bomb ability. Removing towers from far away with easy to get repeatable abilities was simply too easy.

    The bomb ability provides tower removal but with a risk, and the black hole perk is now the substitude for an easy way to remove towers.

Now for the other stuff that you mentioned

  • Better UI. honestly I was kinda avoiding that, but will definitely put some more work into it.
  • One Time abilities: Some abilities already have a limited ammount of use, but I see the difference with your idea. Will definitely experiment a lot with that, I feel like it could add so much depth to the game.
  • Time Dilation ability: amazing idea, definitely adding it and potentially replacing "Precice Movement" with it. Thank you for the suggestion!

Again, thanks so much for the feedback! It really goes a long way in motivating me to work on this more. Super glad that others want to see this project through the end!