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Thanks for the kind words! Indeed, the soundscape is a bit barren, but I couldn't come up with an acceptable solution of playing sfx in cutscenes.

Also, could you please link  the mentioned Heartbeast course? I'm curios to see where I allegedly took scripts and inspiration from...

Regarding playing sfx in cutscenes I think the easy way would be to have a cutscene node with script with function for each needed sound. Using the animation player node you can animate as well functions - adding sounds even to animations :).

Regarding the course - please, don't feel offended I completely didn't have anything negative in mind. I too drew a lot of inspiration from it and used (as allowed by the game jam) some general code like platform movement with major modifications: https://heartbeast-gamedev-school.teachable.com/courses - if you haven't used the course, I really recommend it - probably best game dev courses I have seen.

Thanks for the advice on the sfx, definitely going to use it in the future!

To be honest my only issue is "...one can clearly see the influence and scripts..." parts. You are making an assumption and stating it as a fact, and that is not a really nice thing to do.

I modified the initial post! I haven't had anything negative in mind, sorry for that! Once again - your game is my number one of this jam :) Really good work!