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I don't if it's just me but I find that melee combat just doesn't feel right as your character dashes into the enemy and takes damage while the enemy also doesn't get knocked back. Evading bullets is also impossible so you will always take damage.

The transformation is a very cool concept.

(+1)

Thanks for the feedback! The combat surely didn't work as we planned, dash supposed to pass through enemy, and as far as i tested, dashing did dodge bullet and enemy attacks. The melee attack have no knockback because it will break the combo chain, but every hit makes enemy kind of "stagger" and will delay their attack by sec. But yeah this is far from we planned. And thanks for playing!