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MurionDev

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A member registered Jul 13, 2021 · View creator page →

Creator of

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Thanks for the feedback!

For the game balance, we should've invest more time in playtest and with different player, but i'm surprised you said that final boss was easier than the first one, because we only beat the last boss with spamming kunai(yeah it's a feature that you can exploit because it looks cool) in the second phase.  The first one though, the key is to beat her fast enough before the bats are spawning like i said in other comment.

As for the graphic as you can see in the credits, the assets except Sakuro are created by many different creators, we tried to match the resolutions but it's a bit difficult because we need the assets to match the story too. But we've already takes notes and maybe in the next game the assets will be fully created by us.

Sorry for giving you a hard time and thanks for playing!

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Thanks for the feedback!

For the boss stage 1.3, the stage was rushed in the last day of jam, and when we did the playtesting yeah it's a bit difficult one and we only beat it in one way, "spam ranged till out of mana then slash slash", if it fails then the bat will spawn and giving player hard time.
We noticed that melee form need a better mechanic because it is literally useless except for refilling mana, and most importantly after seeing all the feedbacks, we should've remove the bat from game.

Once again thanks for playing and for the feedback!

Thanks for the feedback! I think you misunderstood the concept of 'attacking' in this game because it's supposed to be hold left click to combo and after end of an attack (either stop left click in the middle of combo or end of the third attack) there is 1~ sec delay before you can attack again. I don't know if maybe because there is no indicator about that delay or maybe that concept is no good for this type of game, But we will keep that in mind for our future work if that concept need to be removed or adjusted.
And about enemies, yeah they're far from balanced like i said in another post, and mostly that bats, if you don't have your ranged and the combos (3 attack), then it's RIP.
Thanks again for playing and the feedback!

Thanks for the feedback! The combat surely didn't work as we planned, dash supposed to pass through enemy, and as far as i tested, dashing did dodge bullet and enemy attacks. The melee attack have no knockback because it will break the combo chain, but every hit makes enemy kind of "stagger" and will delay their attack by sec. But yeah this is far from we planned. And thanks for playing!

Thanks for the feedback! Especially in pixel things, tbh i don't know before how pixel games work, i only know about pixel consistency, which is a bit hard to mantain because most of them asset are from the internet.
As for the game balance, yeah we don't have time to balance the enemy stats. and between me and my team, only i (the dev who already know everything) have time to test the game, so yeah it's a lil off balance.
Thanks again, will note that for our future works!

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Thanks for the feedback! Maybe everything move slowly because it's because of transformation bug? Because the bug is so gamebreaking,
Anyway i'm releasing a new version(which actually older version) that remove transformation animation and all the transformation bug in it.
And there is video link in description which is my playtesting, if it is still "slow" for you then the problem is the pace of the game which i will take it into account if i'm releasing similiar game like this.

Thanks again and i will tell that to my artist