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Just an idea: inverted weapons.

So inverted guns not shooting, but catching bullets from decals - when u aim near decals (pre-made or previously shot by u) they lighten up with blue color or any other way. And so u can position yourself in a line with enemy and decal to shoot him with inverted bullet. With more damage and MEAT ofcourse :)

Cool idea thanks! There's  a 2D Tenet game on here that does something similar. In RECLOCK the bullets from decals do invert at the time they were fired, but cause less damage to the player as it's not fun to be killed by them. If they match your gun you can catch them by aiming at them. If you don't aim at them they decelerate and then fall under gravity (you can hear them fall and hit the ground). I'm trying to keep time consistent when you invert so players won't get to control the timing of the bullets coming back from decals. (It should match when a bullet was fired.)