It would be better if player colliders was distributed to each of his soft part. Maybe im wrong but it feels like it just has 2 sphere collider states (big and small), cus sometimes i was dying not even touching the spike. Or i just blind xD
🌶 Very nice concept that DESERVES to be made in full Steam game. Size mechanic has potential to variety of puzzles - water, weight, wind, etc.if u wont do it , i will some day 😡😅
DARTEKZ
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Will you make a full game on steam someday? You def should.
A better UX would be nice: AP is too small, card icons are too messy and sometimes too similar (f.e. sidestep and warp), needs to be more readable imo.
But just a suggestion, to name the game just "KillDance" to be more memorable and be less generic with that Project word 🤔
cool concept BUT:
- slide is kinda OP, u can spam it and be almost invincible with that speed
- too low TTK, sometimes u cant even tell what happened. try x2 HP, i'm certain it will be less frustrating and more interesting to battle without all that back-rat-kills. imo movement games must be skill-based and less luck-based, so high TTK is more suitable.
- add shot tracers it will be much much much better for battle awareness, to see current situation of enemy locations more clearly
- grapple is so useless it does nothing and literally kills you slowing you down, u cant climb on tall structures or gain speed (only if grapple enemy but its very rare)
- pickups are not so visible in such colorful environment, try add a big glowing or pulsation to them
- camera jiggles on weapon swap
- more verticality and floorness in maps is desirable too utilize all that movement
- make hit-cross-ui red so its more visible. ability ui is not so visible too, make it bigger and different colors for used and ready to use ability
- add step and ability sounds
ive been waiting for such movement fun game for a long time so i hope you will balance it to make gameplay fluid
one of the best movement games here, shame graphics is too dull dark and few levels, and i wish it to give more points to grapple and dash to have even more fun :\
did you used any assets? if you made all yourself consider upload a movement system to unity store?
idea: if you combine grapple with dash in one input, there will be a room for shooter mechanic on LMB - (set Grapple and Dash on same button, RMB. if its fast click, it makes a DASH. if its held longer, it GRAPPLES from slower pull speed then dash, but accelerates to much higher speed if pull is long enough in time.)
step by step ofcourse. just showing potential gameplay to convince u :)
yes, basic physics, controls improvements, and online are first priorities.
https://t.me/DarthGod heres my telegram to discuss it more specifically