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I had a lot of fun with this one! Good controls, good progression of upgrades. I love the hidden places that you put in to get the extra gems and try to get all 50! I will probably play again after I play all submissions to try to get all 50 of them. And thank you so much for making gamepad controls, and also making it where you can use the left stick instead of just the dpad to move! This is the first submission I have played where I could do that!

Feedback: Jump and dash especially feels a little robotic. Are you supposed to be able to dash in the air multiple times without touching the ground again? The only real bug I found is that sometimes I would land on a spike and not get damaged. If you really need me to I can try to do it again or find where I did it at. Otherwise, everything seemed to work just as designed!

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Hey, thanks for all the feedback! Someone requested analog controls in a past jam where I was also using raylib & it turned out to be pretty easy to implement, and I was able to make a reusable control scheme. I know how it is from the other side - I hate using analog stick instead of dpad - so it's only fair that I should make both options available.

For the dash, I was basically emulating some of my favorite metroidvanias - Hollow Knight, Environmental Station Alpha, and the Assault Crisis series (Japanese indie games) all have a similar dash. There's some other cool things I want to do with dash that I didn't have time to implement in a game jam, like walls that can only be broken by dashing into them, damaging enemies with dash, etc. I'll keep it in mind that the dash felt robotic. Also, I noticed that you can dash in the air multiple times & at first I thought about trying to fix it, but decided it wasn't really a problem in this particular game. In the future I will probably limit it to 1 dash before landing though.

As for the spikes, I think the problem probably comes from not having visual or sound effects when taking damage. Your health resets to 40 whenever you enter a door, so maybe you were thinking of damage taken in a previous room. Also, there is about 1 second of invincibility frames, but there is no visual or audio effect for it yet. Sorry about that being underdeveloped, I would like to add that in an update after the jam is done. If you end up running acros it again, definitely let me know, I'll try to fix it. I'll check it out on my own too.

Good luck collecting all 50! I will post a video on youtube of collecting all 50 in case people are stumped and want a spoiler.