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Why is a 20ish minute game that looks like this 4GB? Not saying it looks bad, but it's certainly not "high fidelity". There is definitely a lot of wasted space here. It's not just you, but indie devs these days really seem to have no idea what "optimization" is.

Yea I hear you I did everything I could in unreal to bring the package size down but I assume its the texture quality that is taking up most of the space.