Man, it's been over 2 years since the last release from Imposter Syndrome. They were 100% the most interesting new dev here on Itchio for me at the time and they've wholly disappeared. Wonder if they've moved on to bigger projects and an actual company or have stopped game dev entirely.
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Cool idea I guess, but I'm not about to go scanning random QR codes, regardless if it's just a game or not. QR codes can contain malicious code and links so without knowing exactly what it will do it just isn't worth it to me, sorry.
I'm assuming you're probably young and don't know that much about computers yet, but antivirus software isn't 100% accurate. You should learn what a false-positive is and also learn that common-sense Internet usage is usually more effective than antivirus software.
Easily crushed by abusing the stairs and fighting all the enemies with them at a higher incline. Their swings go over your head and you can punch them in the cahones repeatedly until they drop.
wasnt that tough. the physics were pretty garbo though compared to iwbtg. second jump always full-jumps and movement is jerky, but still not the worst fangame i've ever played. should add a way to rebind the controls so people dont need to use AHK.
The camera shake is just way, way, way, way, WAY too much. Unplayable for me as the camera shaking so much gives me a headache. Even while walking it is completely over the top. Not something I would be interested in purchasing unless there is a way to disable or severely limit the camera shake.
Chromebook isn't Windows or Mac, it's ChromeOS, so yeah obviously it won't run it. ChromeOS is a proprietary mangling of Gentoo Linux and basically the only function of a Chromebook is to do basic Internet surfing, they aren't really meant for much else, especially not gaming.
Which demo is more up to date, this one or the Steam release? I downloaded both and the files don't match up between the two and I'm not sure which one is more current. I'm guessing the Steam one as it looks like the public demo branch's last recorded update was 2 days ago.
I can't read the paper in the trashcan to get the password and I don't feel like brute-forcing every single 5-letter word in the English language to figure it out. If you make it more readable I might try again some time.
Awesome. Chainworm Kommando is honestly one of my favorite WADs of all time. It's in my top 10 for sure. Was disappointed when I found out the sequel was cancelled. Good to see you're still creating though.
Which of the two downloads is the most updated one? One of them says "Somnium_Final_Build" but was updated a day before the other one which is called "Somnium_Final". It's really not clear which one is the most up to date. Maybe consider labeling them a bit better.
It's okay, but pretty janky for a modern fangame, though that may be intentional considering the subject matter. Still, maybe consider using one of the primary studio fangame engines next time.
Neat, but not something I'd really call a "Bullet Hell" game. Bullet Hell is a subgenre of Shmup and the main qualifier that transforms something from Shmup to Bullet Hell is the number of bullets. For this to be a Bullet Hell, it would need a "Hell" of a lot more bullets.
Definitely gonna need an option for WASD for the vast majority of people. Keyboards aren't the same everywhere, but the one of the most common, especially among users of this site is gonna be the standard American QWERTY.
Tried to play but it bugged out within the first few minutes after I first met the priest. I then tried to talk to him again and afterward the cursor stayed permanently red and I was unable to interact with anything else, so I could not pick up the broom or clean the kitchen.
Fun, but some attacks are completely unavoidable. Either the "note" needs to be able to move faster or some attacks need a tune up. There should never be an attack that is completely impossible to avoid and some of the ones with the lines and the flying books at the same time are just BS.