The symbols for the safe cracking are not explained AT ALL and there is no way to figure it out with the time given. Everything else is fun and fair though.
skdursh
Recent community posts
Does this not actually have any campaign stuff available to play besides the tutorial right now? I am playing this game for the first time and there is an option for a "Demo Campaign" that "shows off the new maps", but when I select it nothing happens. Nothing loads, no scenarios pop up on the side bar, nothing. I just get the Campaign selection screen with nothing listed in any of the boxes and the option to quit back to the main menu, but no actual campaign anything. Is my installation missing something or do campaigns just not exist at this moment?
I'm not on it often, but I do have a Discord account and while I would obviously love to play what you have worked on so far, I do feel a little uneasy about you giving me access to a beta build. I really, really wouldn't want you to have any sort of lingering concern that I may have "tricked" you or anything like that, though if it is a concern I could probably send you some of my medical documentation slightly redacted for privacy reasons. I can promise that I wouldn't give it out to anyone else or stream it or anything like that (I'm not a streamer at all, to be clear), but are there at least other people who also have access to your betas? I just wouldn't want to be given privileged access to it over other people who are much closer to you or over others who might be big supporters financially.
Hi, I don't want to rush you and I'm not asking for an early build or anything like that, but wanted to ask if you think development for this might realistically be far enough along to stand a chance at coming out sometime within the next year or two? I was semi-recently diagnosed with a terminal degenerative illness and while I'll probably live for like another 5-10 years, it's expected over time for my motor functions to decline significantly and my hands are pretty much always shaking a little bit as it is already. I guess the point is that I've been keeping an eye on this project since it was first announced, have been a big fan of all of your previous work and I'm just curious if you think it's anywhere close to being finished as I'm really hoping that I will get to play it before diminishing to the point that I'm no longer able to play games at all. Again, I really want to stress that I'm not asking for an alpha build or anything like that, I just love your other work and was wondering if there might still be a chance that I will get to experience this project that from my outside perspective looks to be your magnum opus.
Could you please add rebindable controls to the game in a future update? I'm missing the pinky of my left hand so having to hit the ctrl key to descend is a bit fiddly for me. If you do, it would then be extra appreciated if in those rebindable controls you included options for people with extra mouse buttons, because if I had the option I would probably choose to map descend to one of the thumb buttons on my mouse.
The browser build is badly broken for me. I have a fairly powerful computer and already have hardware accel on and am using a standard, up-to-date, Chromium browser. Every time I try to start the game through the browser it starts playing the menu music and then suddenly locks all functions of the browser entirely, nothing can be clicked. All that can be seen is a gray screen that if I wait long enough becomes a screen with some buttons and a box to enter the player's name, but nothing can be clicked or typed into and very quickly the entire browser locks up again. If I didn't know the keyboard shortcut to force quit a tab I'd probably have to close the entire browser to get out of the lock. The gifs of the game look fun and while it's possible that the downloadable build is much more playable, I'm not sure I care to risk it after experiencing how janked the browser build is.
Why would anyone EVER transport resources by submarine? It's incredibly inefficient and not cost effective whatsoever. The only thing anyone would ever even try to transport by submarine is drugs. Submarines aren't used for transport, they are used for scientific study, warfare and espionage and that is pretty much it.
The story doesn't make much sense. The game doesn't explain or even hint at whatever the reason was that he killed his girl. It doesn't explain what he agreed to do for the "boss", nor does it explain why they wanted only her arm, but left the rest of the body to rot. It also makes very little sense why they would then send the cops after him at the end of it. There are just too many plot holes and too many things unanswered that you're expecting the player to accept without questions. It also relies on the player accepting the magical pill gimmick which are able to, somehow, make him see the dead girl as a robot; it's just not even remotely believable.
It's not horrible by the standards of a first game, but I am annoyed that there are so many slobbering all over you in the comments and telling you how great the game was without pointing out how utterly senseless the story is and I personally don't believe that people grow when all they hear from others is that they are great and have no flaws. A person needs to first learn what their flaws are to know what they need to do to become better and an artist needs to know which areas of their craft are the weakest if they are ever to make a masterpiece.
It looked good and had a good vibe, but the narrative is where you are showing that you are weakest.
Or possibly, just get with the times and download 7zip which has been free since forever and can handle .zip .rar .7z and a whole bunch of other formats? 7z can make archives SIGNIFICANTLY smaller than zip is capable of doing and stubbornly sticking to zip when 7zip is freely available and like less than a MB to download is seriously more of a YOU problem than a problem the developer should care about whatsoever.
What's the point of completely switching engines when the old one still worked fine and the new one apparently just makes it run worse? Like, sticking with the old engine doesn't affect you negatively in any way as you can literally just continue to bundle it together with the actual game. I just don't get it, especially when UZD isn't compatible with much of what you were already using. Just seems like unnecessary and wasted effort.
Standard 16:9 3840x2160 resolution in a Chromium browser. Haven't tested since, but the issue did not resolve regardless of if fullscreened or not and also did not change regardless of how I resized the window. If you are relying on system fonts/settings for graphical projection that might be the issue as I have system font sizes scaled to different values depending on the application being used.
I love your games. Megastructure games are such a interesting niche and there are so few of them so it's sad to see that this one is not publicly available, but if you're still around I would be greatly appreciative if you could send me a copy of this and your other non-public works. Hope you're doing well.