This game sounds cool. You're also really good at writing a devlog. I actually was looking through devlogs to see how it's done right, and now I know. That's how I got here, but I wrote a comment because your game sounds pretty awesome. And the art is cool too, especially considering the limitation of only black and white. The way you intend to mix accuracy and gameplay sounds like it will be very effective at achieving both goals. Though I won't get a Playdate console and therefore am not your target audience, as a game dev and general player of games I can at least say you're definitely on the right track. This game will definitely be enjoyable to those who play it.
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Thanks for the kind support! Playdate is definitely an odd choice. I want to try my hand at a small game. Also the platform might be less crowded at first, and I love the old school feeling.
If all goes well I may port the game on PC as a training in Game Maker Studio 2. I also have a slightly larger project in mind for PC, but I want to get a tiny game out first. Anyway glad you like the format. The devlog is extra work but it helps organizing my thoughts and hopefully will bring some exposure for the game.