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(2 edits)

Hello! I saw this and have been inspired to make a game within VRChat. How were you able to run a game within a game? Was it a packaged Unity 2D project that was programmed to run? I'm looking to do something similar if you have any learning resources to share.

Hi!  This game was build from the ground up to work with vrchat. Since vrchat is a 3D game I had to implement 2D elements into the 3D space. All the 2D  elements are on the same scene (3D) but far away from the player spawn and put into a screen with a camera following the character. Most of Unity´s 2D components work very well on vrchat  (2D colliders, 2D physics, ,2D effectors....) but the 2D Layer-based-collision cant be modified on vrchat .. (sadly)  The levels were made using tile maps on a grid, and obstacles were made into prefabs  for easily drag and drop anywhere I need them.  I got inspired from the level design tools from Mario Maker. For input, it uses the Udon input events, so it will work with any controller the player uses.