Hello! I saw this and have been inspired to make a game within VRChat. How were you able to run a game within a game? Was it a packaged Unity 2D project that was programmed to run? I'm looking to do something similar if you have any learning resources to share.
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Luna Dash's itch.io pageVRChat World URL
https://vrchat.com/home/world/wrld_3c61e32a-b7e5-4580-9815-0f2e9bbc7333
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Hi! This game was build from the ground up to work with vrchat. Since vrchat is a 3D game I had to implement 2D elements into the 3D space. All the 2D elements are on the same scene (3D) but far away from the player spawn and put into a screen with a camera following the character. Most of Unity´s 2D components work very well on vrchat (2D colliders, 2D physics, ,2D effectors....) but the 2D Layer-based-collision cant be modified on vrchat .. (sadly) The levels were made using tile maps on a grid, and obstacles were made into prefabs for easily drag and drop anywhere I need them. I got inspired from the level design tools from Mario Maker. For input, it uses the Udon input events, so it will work with any controller the player uses.
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