Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Squall-

2
Posts
A member registered Aug 19, 2021

Creator of

Recent community posts

Hi!  This game was build from the ground up to work with vrchat. Since vrchat is a 3D game I had to implement 2D elements into the 3D space. All the 2D  elements are on the same scene (3D) but far away from the player spawn and put into a screen with a camera following the character. Most of Unity´s 2D components work very well on vrchat  (2D colliders, 2D physics, ,2D effectors....) but the 2D Layer-based-collision cant be modified on vrchat .. (sadly)  The levels were made using tile maps on a grid, and obstacles were made into prefabs  for easily drag and drop anywhere I need them.  I got inspired from the level design tools from Mario Maker. For input, it uses the Udon input events, so it will work with any controller the player uses. 

Thanks for playing! It is a bit challenging I admit.
The music was bought from a royalty free music website, while sound effects and sprites were made by me.