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(1 edit) (+1)

You only need the one...

*remembers that I've set up a function wrong*

Shit! I'll get that fixed, but for now you only need the one coconut from the grocer. Coconuts have two halves you see ;)

Thanks for your support! 

Edit: Fixed my spelling of "Grocer"

oooh that does make sense! i just replayed it and saw the cute coconut bra :P
honestly happens to the best of us! i remember making a terrible error in my game that let u finish the game without collecting all the items >.<;;

*cough* you can totally do that in this *close cough*

I Just give the impression that you can't continue if you don't have the right materials haha, but you can just Yolo right through the game.  I wanted to do something with condition based room changes but I don't think that's something we can yet do in bitsy?

Damn Bitsy's limiting scope.

you could do it if you use hacks- the exit from dialogue is really good for that plus if you don't feel like messing with the html file you can always use borksy   most of the hacks on borksy are from over here

i generally do conditionals that then lead you to a diff room etc since with the hack its just (exit "room,x,y") in the dialogue and you move rooms

are you by any chance in the bitsy discord? we all generally talk about this stuff there

Yeah I didn't feel like feel like messing with the html file. But I didn't know there was easier ways.

Oh, no I'm not on it! Any chance you can send me a link. 

yeah borksy was made for people who dont feel comfortable with the html or even just an easier solution to check on transparent tiles haha

here :)