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Nice concept, and well executed! Using those three states allows for some pretty interesting challenges, I'm looking forwards to an extended version with more levels and some twists :)

I expected the steam stage to make you rise automatically, it could add an interesting constraint - though I'd still allow to fight off this pull so that you can still go down (but slowlier) while in steam form.

Much obliged! More work is definitely being put into it! And yeah, I'm still thinking about a way to make the gas state have some drawback, and your suggestion is interesting...