Cool prototype! A clever twist on simple platforming. My one complaint is the snap based movement, is it really necessary?
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Thanks for trying the game and the feedback!
The original build of the game actually had movement more akin to classic Mario, with acceleration and deceleration. When I switched to snap-to-grid movement I realized I liked the predictability and certainty it gives the player when lining up where the player character will land, and the wonkiness gave it a strange charm... so I kept it.
That being said, the next update will include a version with the original (non-snapping) movement, and I'd love to hear how people feel about that!