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Cool prototype! A clever twist on simple platforming. My one complaint is the snap based movement, is it really necessary?

(1 edit)

Thanks for trying the game and the feedback! 

The original build of the game actually had movement more akin to classic Mario, with acceleration and deceleration. When I switched to snap-to-grid movement I realized I liked the predictability and certainty it gives the player when lining up where the player character will land, and the wonkiness gave it a strange charm... so I kept it.

That being said, the next update will include a version with the original (non-snapping) movement, and I'd love to hear how people feel about that!