They are designed to work/look well with 16x16 tilesets, I've even see some use it in 12x12 tilesets. Some sprites are larger for room for Attack state animation. Combat State are 24x24, Non-Combat states are 16x16. I also include a 32x32 that has the combat "Swoosh" graphical snimation baked in.
Electric Lemon
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Hey, no sorry. The clould shadows were created with the built in Hard Drop Shadow shader in Gamemaker Studio 2. I made a note of that above in the description above.
You might already know this but just in case: A quick way to get shadows is by turning the clouds tileset into a shadow version of itself. You can very quickly do that by darkening the entire cloud tileset to black and then dropping the opacity to something like 25%, or to what suits your game.
Hi! Thank you for the compliment. I am considering Dwarves (also Elves at some point), yes! As for Dwarven tile? I do have a Natural Interiors Tileset that has several cave types. As for structures, do you mean underground structures? (I do not have those yet, but that's an intriguing idea!)
Hey, apologies for the late reply. Here is the palette I used.
It's a very slightly modified Pico-8 colour palette (I think all I did was basically just dulled down the brown)

And here are the colour codes to match:
#000000, #1d2b53, #7e2553, #008751,
#a46422, #5f574f, #83769c, #c2c3c7,
#ffa300, #ffec27, #00e436, #29adff,
#fff1e8, #ff77a8, #ffccaa, #ff004d
As for items, do you mean like dropped items? Like potions, armors? I included a few with the Stronghold tile set I release not to long ago, but the intention there was for shop items, but they could be repurposed for dropped items. Let me know if that's what your looking for.
As for icons, I have gotten around to any yet, but it's on the list
Hey, so glad you're enjoying the Fantasy RPG series! Next I'm releasing a set individual tree sprites of varying sizes for the Fantasy RPG series. I had feedback from some that they want more individually placeable tree sprites (rather than tiled trees). It will be 28 trees in totals, (56 counting snow covered versions).
I'm always open to suggestions going forward.
You mean north and south facing? Timewise it's not difficult, I attempted the north/south versions, but in the end it was mostly a stylistic choice to limit it to side directions due to the knockdown action for north/south directions looking too ambiguous (not as clear or comprehensible). A side view of the knockdown communicates what the action is more clearly to the viewer. This could also just be due to the limits of my skills to make it look clear enough.
Hi, so glad you enjoy my art style. I'm considering my next tileset for this series and hearing what people are looking for definitely helps. This series so far has been limited to a 16 color palette, which really makes certain biomes, desert in particular, difficult to make read right. I might release a few sample images to get people's feedback. It's been a while since my last release, but next set is a Fortress Tileset (nearly finally done now).
Unfortunately I cannot take commissions at this time due to work scheduling. But when that changes I'll make an announcement.
Hi! Thank you! Ah yes, I should have clarified that in the description. Combat sets require a bigger canvas because a lot of attack animations don't fit neatly on a 16x16. I tried making them fit, but the weapon animations often needed more space. In the future I would like to design combat animations that are contained to 16x16, because I see the benefits too of keeping this on the same canvas size.
I think I see what's happen. So this one was the very first tileset I made for this series, and I guess I didn't end up drawing those 2 extra tiles. BUT I did just update this tileset with extra tree types and the pine trees there do include the missing tiles you seek. It's basically meant to replace the old trees. You already bought this tileset so its should be available for you to download.





















