This not working for me. And haven't heard any updates about this issue.
Electric Lemon
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I think I see what's happen. So this one was the very first tileset I made for this series, and I guess I didn't end up drawing those 2 extra tiles. BUT I did just update this tileset with extra tree types and the pine trees there do include the missing tiles you seek. It's basically meant to replace the old trees. You already bought this tileset so its should be available for you to download.
Okay, I figured it out. So I looked into PyxelEdit file that I make these sets in, and so what you see there is a corner wall tile over top of a floor tile from natural_interiors_cave_stone_floor.png. The floor tile used is the second last tile in the tilesheet (if reading from left to right line by line)
Okay, I looked over the tile-sets, and it looks like only those snowy bottom and corner tiles were missing. I've added them to the bottom of the winter tile-sets.
Just redownload the file again, everything is still arranged as before. I didn't change the arrangement of the tiles or the width of the file. I just added the missing files to the bottom of the set.
These are the files:
- Lonesome_Forest_WINTER_WALLS_and_CLIFF_EDGES.png
- Lonesome_Forest_WINTER_WALLS_and_CLIFFS_with_FLOOR.png
Let me know if you find any else missing :)
Hey! You are still in the same Mandela Continuem, or at least within one where I also had a patron page :)
I super appreciate your fandom, it really means a lot. I unfortunately had to close my patreon page due to my own fault of how I structured the tiers. I became overwhelmed with the amount of extra work it was putting on my plate and couldn't sustain it along with my day job. I do plan to relaunch it again though, this time on a more manageable scale, in the not to distant future.
If you find your missing anything you had access to from patreon let me know, and I'll be happy to send you it!
True! The closest thing we got in the series right now is the Dungeons Tileset. Got any example images you're thinking of? I'd love to add some ancient ruins to the to-do pipeline :)
That is indeed a classic tileset that I need to make! Some of the Old Town Exterior tiles can be arranged "almost" into a castle-like structure, like you see in the samples, but I definitely want to add castle specific tiles, or a separate tileset that blends well with this one. Hearing what the community wants really helps!
Hi, do you mean the order of the the animation states for each character's spritesheet? If that is what you mean, I posted two legend images below. One for Non-Combat and one for Combat. Each character uses the same order. (Note: I did notice a mistake, at the end of each combat spritesheet I added a duplicate Ready Combat Pose. I will update the download file with the correction soon and I'll add in the legend)
NON-COMBAT STATES

COMBAT STATES

When I test the assets I create, I usually use Gamemaker Studio 2, but have also put them into Unity when I first started making assets. So for sure either of those will work.
What sort of limitations do you usually experience with other 2d assets you buy? Just curious, so I can improve mine if there is a way.
Hmmm... interesting. Okay, I want to figure this out. I downloaded the files myself from the website and opened up the same heavy _ knight _ non-combat _ animations.png using just Paint as well as GIMP 2.0, and Asesprite. It still doesn't look blurry on my end. The only time it looks blurry is when any of the pixel art assets are opened in a image viewer program such as "Photos" (that comes installed with Windows) and you zoom in. Those software are unfortunately not designed to display pixel art assets well.

Have you opened up the .png file in Paint or some other image editing program to see if it is still blurry there too?
From how the image looks blurred on your software it looks like it has somehow been scaled up with interpolation enabled, which is obviously not what you want. The pixel scale of the full heavy _ knight _ non-combat _ animations.png sprite-sheet should be 96x744. If it is higher in your software, then is has been scaled somehow. May I ask the name of the software you are using?
Just Some Notes on dealing with Pixel Art Assets (ignore if you know all this already)
There are no high-definition versions of pixel-art unfortunately. Pixel-Art Graphics are generally used at the resolution they are created it. So 1 pixel, is actually 1 pixel. If you do wish to scale it up and have if look good though, it's totally doable, you just need to disable interpolation when doing so (I recommend GIMP, it's free), and ideally scale in powers of 2 (so x2, x4, x8), that way you don't get any wonky pixel shapes. (Sorry if you know all this already, or if this is not related somehow, just want to be as detailed in my response as I can).
Please let me know if the PNG files looks blurry for you in other image editing software's.
Also here is an example of the blurry effect in PHOTOS software when zoomed in. It really doesn't display pixel-art assets correctly.
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