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Electric Lemon

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A member registered Dec 06, 2019 · View creator page →

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Priest type is in the work. As for Ranger there is a few archer type characters already but I'd love to hear what you think ranger characters could use to visually distinguish them and I'll be happy to add them! 

I have been considering it. You're the third person to ask that, so I'd love to hear what people are looking for in regards to UI. Things that come to mind are  nice-sliced text/content windows, fonts, buttons, icons. Anything else?  

If you see anything else missing, please let me know. I'll fix it asap.

That was an error on my part in the last update. I re-uploaded the file, it should now have the missing Guards and Warriors folders. Download: Citizens - Guard - Warriors.zip

Apologies for that.

Oops, sorry about that. I re-uploaded the file, it should now have the missing Guards and Warriors folders. The downloadable is also now named more clearly: Citizens - Guard - Warriors.zip

Badass Vamp boss was definitely the vibe I was going for  :)

Thank you! This one took me a while to get right :) 

Hey :) it should be fixed now. Sorry for the wait

Oh, interesting, ill look into it and get fixed as soon as I can.

Hi, I believe rpg maker MV uses much bigger individual tiles at 48×48 and they use a very specific ordering. All my Tilesets so far have been 16×16 so I have not formatted them for use in that program. 

Okay, I figured it out. So I looked into PyxelEdit file that I make these sets in, and so what you see there is a corner wall tile over top of a floor tile from natural_interiors_cave_stone_floor.png. The floor tile used is the second last tile in the tilesheet (if reading from left to right line by line)

Hmm, I'll take a look tonight and try to get that sorted as soon as possible.

Okay, I looked over the tile-sets, and it looks like only those snowy bottom and corner tiles were missing. I've added them to the bottom of the winter tile-sets. 

Just redownload the file again, everything is still arranged as before. I didn't change the arrangement of the tiles  or the width of the file. I just added the missing files to the bottom of the set.

These are the files:

  • Lonesome_Forest_WINTER_WALLS_and_CLIFF_EDGES.png
  • Lonesome_Forest_WINTER_WALLS_and_CLIFFS_with_FLOOR.png

Let me know if you find any else missing :)

okay, so looks like when I updated the file to merge it the summer and winter into one download, I accidentally cut out some tiles. I'll get that sorted soon.

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hmm I will re-downloaded the file myself and will take a look.

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Hi Paul, apologies for the delay. I found the tile you were looking for. It is on the winter tile-set in the second column from the left, at row 22. It is in-between  several other cliffs tiles with snow build-up on them that include corner tiles. Let me know if that's what you meant.

Hmm, I'll take closer look when I get home, but I'll be sure to add it asap if it's gone! :)

Hey! You are still in the same Mandela Continuem, or at least within one where I also had a patron page :)

I super appreciate your fandom, it really means a lot. I unfortunately had to close my patreon page due to my own fault of how I structured the tiers. I became overwhelmed with the amount of extra work it was putting on my plate and couldn't sustain it along with my day job. I do plan to relaunch it again though, this time on a more manageable scale, in the not to distant future.

If you find your missing anything you had access to from patreon let me know, and I'll be happy to send you it!

True! The closest thing we got in the series right now is the Dungeons Tileset. Got any example images you're thinking of? I'd love to add some ancient ruins to the to-do pipeline :)

That is indeed a classic tileset that I need to make! Some of the Old Town Exterior tiles can be arranged "almost" into a castle-like structure, like you see in the samples, but I definitely want to add castle specific tiles, or a separate tileset that blends well with this one. Hearing what the community wants really helps!

Hi, do you mean the order of the the animation states for each character's spritesheet? If that is what you mean, I posted two legend images below. One for Non-Combat and one for Combat. Each character uses the same order. (Note: I did notice a mistake, at the end of each combat spritesheet I added a duplicate Ready Combat Pose. I will update the download file with the correction soon and I'll add in the legend)

NON-COMBAT STATES


COMBAT STATES

Yes! Releasing this week is a world map tileset, followed by either the Vampires or Expanded Forests (depending on which I get done first). I tend to release once a month. So Vampires is liekly coming out of the pipeline end of next month, I'll try for sooner if I can squeeze it.

Hi, super happy you enjoy my work! I am actually working on setting up a patreon page soon! :)

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When I test the assets I create, I usually use Gamemaker Studio 2, but have also put them into Unity when I first started making assets. So for sure either of those  will work.

What sort of limitations do you usually experience with other 2d assets you buy? Just curious, so I can improve mine if there is a way.

Oh wow, that is so cool! Love me some pinball :)

Wow, just reading this comment. That means a lot to me, thank you! :')

Glad you are enjoying it :) 

Do you mean somethings like this? It's the template I use for my 47-tilesets.  

here's a actual pixel scale version of it.

if this is not what you meant, do let me know what you meant and I'll try and create it :)

Hmmm... interesting. Okay, I want to figure this out. I downloaded the files myself from the website and opened up the same heavy _ knight _ non-combat _ animations.png using just Paint as well as GIMP 2.0, and Asesprite. It still doesn't look blurry on my end. The only time it looks blurry is when any of the pixel art assets are opened in a image viewer program such as "Photos" (that comes installed with Windows) and you zoom in. Those software are unfortunately not designed to display pixel art assets well. 


Have you opened up the .png file in Paint or some other image editing program to see if it is still blurry there too?

From how the image looks blurred on your software it looks like it has somehow been scaled up with interpolation enabled, which is obviously not what you want. The pixel scale of the full heavy _ knight _ non-combat _ animations.png sprite-sheet should be 96x744. If it is higher in your software, then is has been scaled somehow. May I ask the name of the software you are using? 


Just Some Notes on dealing with Pixel Art Assets (ignore if you know all this already)

There are no high-definition versions of pixel-art unfortunately. Pixel-Art Graphics are generally used at the resolution they are created it. So 1 pixel, is actually 1 pixel. If you do wish to scale it up and have if look good though, it's totally doable, you just need to disable interpolation when doing so (I recommend GIMP, it's free), and ideally scale in powers of 2 (so x2, x4, x8), that way you don't get any wonky pixel shapes. (Sorry if you know all this already, or if this is not related somehow, just want to be as detailed in my response as I can).


Please let me know if the PNG files looks blurry for you in other image editing software's. 

Also here is an example of the blurry effect in PHOTOS software when zoomed in. It really doesn't display pixel-art assets correctly.  he 

Hi, just wondering, by vague, do you mean the png file is blurry? Also could you post the name of the png file? There are many png files included and after re-downloading them myself I couldn't find any blurry ones yet.  I'll be happy to re-update the file for you (and everyone), just not sure which one you mean. 

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Certainly! And I'd love to hear about it when you do :)

Hey In The Winds Studios, contact me again through email and let me know what you need. I cant guarantee I'll have the time soon, but if I know generally what it is then I can make a decision.

electriclemongames@gmail.com

Thank you merwok! So glad you enjoy it :)

oh interesting, I didn't know Aseprite files are compatible in Godot. Yeah I'll throw the aseprite file in too next dragron update :)

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Hey, yeah glad to be back! I got a Demon/Devil boss in the pipeline. What sort of other characters would you like to see? I'm looking for ideas :)

A while back I added Human Mages and Rogues and more Warriors to the Citizens pack.

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Thank you! :) Glad you like it. More is on the way!

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Ah yes, I agree. Having the pixels be actually pixels, not doubled or tripled, (if that's what you mean) is crucial. Also palette consistancy helps too :)

As for large pixel-art Bosses, I do plan on making more variety of them, I'm just not as good at animation yet so it takes a lot of time for me to make one. That's why I mostly stick to Tilesets.

But I do have a large Devil/Demon like creature currently in the pipeline :)

Thanks! And interesting, what do you mean by "using 1 by 1s?", I haven't heard that term before? 

Hi, thanks for pointing that out. I've updated the download file, the Zombie Burster now has it's up-attack. Let me know if anything else is missing, I'll update again :)

I have a few more monsters in the pipeline (a Demon and Vampire).

But the next three in the release schedule is a Natural Caverns Tileset, World Map (overworld) Tileset, Deep Forest Tileset. 

As for other assets from other creators, I'm not sure. I use the Pico-8 color palette, so searching for that might be the best way to go if you are looking for assets that match my style. 

Hey, I added some Arrows and Sling bullets types as separate free little download to this pack. Let me know if this is/isn't what you needed.