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Thank you very much!
I initially ended up making that area even smaller than how it is now, because I wanted to highlight the engine and its modules and also keep space to add more feedback on how the ship was going and for Mako.
Then I incresed a little its size, as you said, previously it was tiny to be able to move freely, but I kept it this way for the reasons just mentioned and because I was thinking about interesting new features to implement taking advantage of this setup.
Anyway, glad you liked the game, I hope to be able to continue its development in the future!

What you said about highlighting the engine modules makes sense and I can see what you are going for. I love that kind of stuff. You could really draw attention to that by having a smaller HUD but displaying a large overlay for a split second with a detailed animation. This could happen before going FTL or perhaps firing a super-powered version of the weapon.


Anyways, awesome work and I'll be following as you continue development.