An almost perfect game. Incredible quality for speedmode. I liked the sombre, mysterious, music and the sparse, evocative commentry. I thought the concept was well expressed through the mechanic: light's dual role as enablement to see as well as a lance-like weapon. I liked the fact that you couldn't even see the monsters until you started killing them. The ray draws the player forward toward the light source and functions as a kind of Ariadne's thread out of the maze. The puzzle itself was at just the right level of difficulty for me and nicely developed the basic mechanic into more and more complex challenges. There was much allegory and spiritual meaning expressed in an understated manner. If it were my game, as the next stage of development, I would look at how to modify the final cut scene to be either to be a clear coming out of the game world to comment on the meaning or to somehow stay more in the tone of mystery - whilst yet giving a resolution. That is a challenge that I don't know how I would solve! Overall a brilliant game.
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Radiance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Overall | #1 | 4.833 | 4.833 |
Best Mood | #1 | 4.667 | 4.667 |
Best Audio | #1 | 4.833 | 4.833 |
Most Fun | #1 | 4.333 | 4.333 |
Most Innovative | #1 | 4.667 | 4.667 |
Best Graphics | #1 | 4.333 | 4.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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