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Liked the game.  One thing I'd improve is to add some indication on boss room doors. Often they're right at the spawn area, or I just not readdy to deal with boss yet, but I can incidently encounter him anyway.

As a rogue-like you'd be diminishing the game for all if you removed this option. 1st clear easy side paths & monster pits before taking on possible boss doors.

Biding of Isaak has indication of boss and other special rooms, it only adds an another layer of stretegic thinking: am I strong enough to fight boss at the moment? should I risk spending resouces to get upgrades? how exactly should I spend my resources?... also it minimizes the ammount of mindles wandering on the map.

Your game is quiet different from the Binding of Isaac though... IDK, it just feels a bit unfare when I was dying from bosses for the said reason.

wow, another amazing rogue like... got good taste! Use similar strategy tho if you want to win at this, I have several times now. Still can't believe he made in <7d!