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Well, Plugin Commands are a feature that came with MZ to make Plugins more user-friendly. However, Plugin Commands are just convenient functions, not a gameplay feature. I think this blog post describes how Plugin Commands work https://www.rpgmakerweb.com/blog/using-plugins-in-mz

So the answer is, my Plugin provides the same features for MV and MZ, but the way you call them differ. Why don't you try out my free trial first? ;)

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I use many plugins with plugin commands in my MV project, so I'm not sure what you mean... but if plugin commands for your plugin don't work in MV, does that mean I will be using script calls in paralel events?

Ah yes, I did a mistake. MV has Plugin Commands, too, but in MV they are just one-liners. My Plugin doesn't support them, instead, you are right, you use JS script calls. But you know, doing a Plugin Command or a Script Call doesn't make a big difference. On my website, in the tutorials, and in my free demo, I show a lot of script calls that you can safely copy-paste and you're done!

Deleted 2 years ago
Deleted 2 years ago