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(+1)

That’s a really good point, it’s very true that they get hidden in the environment and it makes them hard to see. That in itself is something I’d like to fix but in addition, I will definitely be adding a swarm counter, that would be very useful! 

Did you have any other suggestions? This is really helpful to me! Thank you

Glad I could help! :) I played it again and I came up with two other possible suggestions :) 

1) Maybe the player could choose where to start out from? The level is a smallish size right now so it isn't super important just yet, but if you choose to make bigger levels in the future, you could let the player choose where to start so they can plan their approach (almost like in the Hitman games haha)

2) I think maybe consider making the trees more valuable. At the moment, they take a decent amount of time to eat but only give you one locust. Meanwhile, the wheat seems pretty quick and you can get tons of locusts out of it. If trees were a bit stronger, they could be a valuable place to start to build a swarm and then you could take that swarm over to the wheat to really start building quickly

That's all I got! Hopefully that is helpful :) The game is really neat and I'm looking forward to seeing where you take it! :)

(+1)

Thank you so much wow! Ok I’ll address each point. 

1) What an interesting idea! It reminds me of clash of clans a little bit, deploying your troops. I really like this, I’ll see what can be done.

2) I agree completely that the food harvesting mechanic is wrong, and larger food sources should definitely give more food (such as trees and barns). The original intention was to make trees harder to harvest until endgame (as they’re high up and you couldn’t get to them) plus the leaves are tough vs soft crunchy crops at ground level. But I can see this is not the best approach and something should be fixed here!

This feedback is so useful to me, would you be interested in testing future versions / projects?