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Really nice complete package for a game jam! I liked this twist on a bullet hell wrapped in a platformer. One neat touch that I think really lent itself to the theme is that win condition is a knock out and that the bullet interaction showcases that. Especially in the later stages of singleplayer/high score mode, there is always room for recovery since the bullets only move you rather than end your run like in other bullet hells. This allows for a player to be able to interact with the chaos and feel it as they get tossed around more the longer they last rather than just ending their survival right then and there. (Also managed to clinch past that high score unless you've trumped the 33 you noted before)!

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Wow good job, that's the current high score then! My idea for the game was to combine bullet hell, super smash bros and platformers, so you are right on. Thank you for playing and for the nice comment!