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Version 1.010

Adjustments/Balancing:
- Knife damage bonus against massive increased
- Eradicator Cannon damage and shot size increased
- Some weapon tiers changed
- Missile Hardpoints targeting cone grows larger now, giving you more range to lock on
- Alien Gland now doubles your current remaining enrage time before adding it's own enrage, allowing it to synergies with other enrage sources
- Anchor active charges faster now and can store three charges
- Shield Replicant shield bonus is now capped
- Sector Shield and Vertice Shield are now rated one tier higher
- Boss shield generators are now a little larger and should stick out more
- Chest unlock costs now have (very high) caps depending on tier (matter only for endless pretty much)
- Anti-Matter Storage Balloons are now extremely resistant to crits
- Orbital Support: Weather effect time, lightening count and lightening damage increased
- Hybrid Corvette shields turn faster now
- Hybrid Corvette cycles faster through it's photon attack phases
- [redacted] has more range during its melee phase now
- Made it easier to bash down angular shields with high powered shots
- Gun Drive and Warped Warp Engine look more distinct now
- Skyborne base threshold to trigger regain is higher now, but scales down with additional skyborne stacks
- Skyborne threshold increase per successful regain is higher now and no longer scales with stacks
- Skyborne heart UI now fades out when your time to trigger regain is about to run out
- Removed misleading #pierce+ from bounce weapon prefixes

Bug Fixes:
- Fixed sound pitch change option not affecting several mid and late-game boss and enemy related sounds
- Fixed sound pitch change option not affecting some active and passive related sounds
- Fixed some scenarios where explosive weapons and Flak Ammo would not interact correctly
- Fixed Intermission not ending Orbital Support: Weather Effect
- Fixed Hyperspace Gravitas affecting player craft during credits
- Fixed [redacted]'s photon shots sometimes not spawning in the correct attack blisters
- Fixed some passive loot related unlocks triggering only after picking up another item later
- Fixed SRM counter not resetting to white after picking up SRM during intermission
- Fixed player beam impact sounds always being played at 100% volume regardless of distance to enemy
- Fixed missing pixel on one player mouse crosshair
- Fixed player Missile Hardpoints active targeting cone not disappearing when canceling targeting by jumping
- Fixed The Eye MKII starting with an invisible half heart
- Fixed Strike Configuration unlock not displaying it's text correctly
- Fixed bad [redacted] MKII unlock text
- Fixed enemies otherwise immune to damage cascade not being able to resist the effect of Containment Shutdown
- Fixed a bug causing weapon drops to not receive prefixes, defaulting to #veryAverage

Optimization:
- Added experimental 4k auto resolution option that scales down your game on very large screens; should stretch pixel perfect on fullscreen, while making the game easier to read
- Made loading in boss husks more economic, potentially eliminating lag spikes there
- Made the way player grenade shot gravity is handled more economic - Optimized some checks for player shots that arm themselves after firing