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(+1)

Spider controls are a bit clunky. Pressing UP here doesn't do anything


The player switch sound is affected by cave reverb, idk if I like that or not

US keyboard A and controller Right trigger were a bit odd default controls, thankfully i could rebind them. But I couldn't navigate the menus with a joystick. 

I ended up with the xbox 360 controls B: change character, X: use, A: jump, X: throw. Use and throw being the same button has worked pretty well so far, unless I hold down the button for a while.

I couldn't see the doors to the right that these levers operate on a 1080p monitor. Zoom level seems too close in general.


When the humanoid is against a door, it won't move when the lever is flicked 

I haven't found a circular button that couldn't just be replaced with a lever yet. Nvm, throwing rocks. Probably could still replace it with a lever

Rocks sometimes disapear when pressing a circle button, sometimes they dont. I don't know why

When two characters are in the same location, Its impossible to tell who is saying what in the speech bubble. This happens pretty often since you walk on top of someone to interact with them.

Random lines in.. french?

If a character stands on a spring, and then you switch to another character, they step off the spring. If you jump towards a spring, then switch off that character, they will fall on top of the spring and not step off of it. 

The controller button to interact is not the same as the controller button to select something in the menus

I am confused about spiky walls in the cave area:

I cant climb on this spiky wall


I can climb on this spiky wall


Oh. So rocks dont press these buttons


I think I've gotten all characters to every teleport sunflower without needing to use it, other than the first teleport sunflower.

Stacking the crates was awkward. I needed to place all the crates in the same place, then go on-top of a crate, and bring up crates from beneath me.

Crash after walking around in sandbox level

Thanks for commenting!

Spider: Maybe I shouldn't allow to be this close to the edge without turning in the first place? It looks silly anyway lol, I'll see what I'll do

Controls: Weird, I was sure the menus worked with the controller stick before but you're right, it doesn't now, but you can use the pad. I'll fix that.

Camera: That's definitely something I have to think about, the camera is good for platforming, not so for puzzling. Maybe I'll add a zoom button.

Rocks disapearing: Yeah it's kind of arbitrary for now, I'll add some visual to rocks that break.

Speech bubble confusion: I'll probably move the player character away when they talk to a NPC if they're too close

Lines in french: Whoops, I switched up a few lines in the locales.

Spiky walls are also a glitch, you're not supposed to be able to climb them, not sure what happened. Small rocks not pressing square buttons is intended as they're supposed to not be heavy enough. You can jump to drop a crate on top of another but yeah it's not ideal.

Thanks for the feedback, gotta squash those bugs