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I’m glad that you enjoyed the game, and I’ll be sure to fix that problem!

On the whole Julius thing, it’s mainly because of my Drakengard/Nier inspirations, where you play as somebody that’s a murderous asshole, for one reason or another. In those games, weapons had these side stories attached that advanced the more you upgraded them; in a sense, advancing your capacity for violence enlightened you more, and that reflects in how you get more stories in Slimes.

That makes sense! Seems like the Nier games explore lots of interesting ideas, but the core gameplay isn't my cup of tea, so I haven't played them.