Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Haha!  Thank you!  The demo didn't have as much QA as the full release will, so there was a few bugs (I think we've fixed them all now!)  And there's a few things missing in the demo (like a map screen).  

(4 edits)

Oh I see. Yes, there are some quality of life improvments that would've been nice like a map, an inventory, an in-game language selection options and audio controls. But I think the gameplay is top notch just like art (music and visuals). Usually when I read "quality" I think of gameplay and art.

FYI, I did got the "jtiles" bug, but after reloading the webpage I could keep playing. It is a good thing you could replicate it and fix it. It was just a softblock, but visually was ugly-looking. I totally can understand how a user might be thrown off after seeing it. However, I think it's a lesser bug compared to the ones you can find in some real GBA games. For instance, in the PAL version of "Legend of Zelda: The Minish Cup" you have unavoidable bug that prevents you from getting the last bomb upgrade. It is explained in this video:


(The bug I mention appears at around 11:33) If nintendo got away with it, you should also get et away with it ;).

Two last things:

1. I think it would've been nice if you could replay the boss, but that's not here nor there.

2. There is a bit of a exploit, since you can reload the webpage and make gems respawn. This exploit can be used for 99 gems item. I don't consider it a bug because maybe that was intended, but it is an exploit for speedruns and such.