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Heyo ~

All the mechanics you implemented were super solid, and non buggy. I liked the theme a lot and thing the sound effects and visuals worked really well for it, though I felt terrible murdering all of those cute little blobs (though, maybe that was the point lol)

Since there wasn't really a challenge to shooting blobs I kinda wish that orienting yourself wasn't so challenging. If this was a game where things were coming and you had to avoid them while also shooting them I would have understood, but because the player wasn't in any danger I think the mouse shoot mechanic ended up being more frustrating than challenging. 

I am really impressed that you kept the game small and finished, most beginners go way over scope and end up with a game that feels and looks unfinished. I didn't feel that way playing your game and was very impressed, so great job!

Heyyyyyyyyyyyyy~~

Thanks! though honestly I quite enjoyed murdering the cute blobs......am I a psycho?...

I guess the mouse shooting mechanic could get annoying. I mostly did that to keep the player moving, and to maybe force him to move his mouse around (thus adding to the chaos).

Yeah, I really tried not to over-scope. The last game jam I participated in, my game was unplayable so I never actually published it. I then kept working on it, but I'm no longer sure I want to continue. btw this is the game: https://whalewell.itch.io/toostrong