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Cool cool cool! Very curious to see this develop!

Re: the schematics. If you want to pursue this , I'd say make it into a very basic subsystem, nothing too fancy.  Provide players with some very basic shapes and symbols that communicate different interpretations of a schematic that can be combined or altered.  Agents add their own layer of symbols/shapes through some kind of oracle system or table generation? Like you said, it's not about simulating real schematics, but emulating change over time. Given that this is a 3 week jam though, there is a danger of it succumbing to feature creep.

Not sure if this helps, but I did come across this thing: Sigil Generator by watabou (itch.io)