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awesome game! pixel art is extraordinary, level design is really well built and the environment is immersive and atmospheric. chain kills are extremely satisfying to pull and i dont know if its intentional or not, but getting shot and switching bodies just before the death animation reached its end was always clutch as hell. i will say, however, aiming felt really awkward. using the WASD keys to aim doesnt make a lot of sense for a top down shooter, it didnt really work for this one. plus ive faced pretty bad performance issues, if you play the game for long enough the frame rate drops astronomically and the only way to fix it was by rebooting the game. it was also tiring to redo everything with no checkpoints, especially considering how slow the character is. however, the amazing atmosphere, pixel art and cool concept had me trying again and again despite the frustrations. incredible work!

Yess it's brilliant to have a review like this so really thank you for taking the time to play and write it! Glad you enjoyed the pixel art and level as well, they definitely took a long time to make and it's great it felt immersive! Really awesome that you discovered the mechanic of possessing right before death as well, it wasn't intentional at first but felt really fun in game; happy accidents. Unfortunately the aim was limited to 8 directions due to not wanting to draw loads of different pixel art animations for every angle. Would you prefer still 8 directional aim but with the mouse or just have full aiming in spite of pixel art limitations? Also there were unfortunately some bugs with respawning and not deleting the old music but then adding a new layer so it turned into a laggy/chaotic mess, frustrating that it's only a couple lines of code to fix and it was past the deadline but I guess should've seen it earlier. We were also thinking of having different modes for having/disabling checkpoints so its really useful to hear thanks as we were a bit split on it. Thanks again for playing and for the feedback!