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(1 edit)

Best credits ever! I like how you used that 5 minutes restriction but still put so much content in it (especially compared to mine). When I first played it, I thought I'd lose the items I found if I don't manage to finish the game with the first try. It feels much fairer as it is.

Great sound design and obviously according to the restriction, but I didn't expect anything else here. :)

(1 edit)

Thanks for your nice comment ^_^ As I'm on hollidays during the mponth of august, I spent 6 to 8 hours by day to work on my project.

For the items you've kept, you still have them until you quit completely the game (and loose everything). But not in the last version of the game (so keep it if you can): you'll start with nothing at all, but you can reach the real end finding and using all the items and solving the end in less than 4 minutes.

And, to bo honest, the sound creation was for me a pure joy to work on ^^ I've made the whole game around graphics, and the graphics around the sounds/music. The audio part was the first thing I've done.

Just a question : have you finished the game ? I wonder if I haven't made too difficult ^^

I haven't finished it yet - found several objects (don't want to spoil anything here) and still not sure about the use of a certain object. So I'll have to give it a try another day and just rated what I've seen so far, for now. Hard to say if it's too difficult - I haven't played Myst or Myst like games, so I'm not that used to that kind of game navigation (orientation), which always confuses me a bit. Like "have I been there ... where was that scene again ...). So I guess experienced Myst players would definitely have an advantage here. By the way, I like that unique hand-made graphics style of yours. It is inspiring and I hope I'll find the courage & energy for making such a true "handmade" style game too, some day (in my own style, of course, not copying yours ;-)).