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well, how this game is chaotic?

It's a looser take on it, obviously it's hard to create a puzzle game whilst sticking to the letter of this theme! In the game you have to release the monsters into the level to progress, with the increasing number of monsters representing an increasing amount of chaos. The monsters clearly don't behave very chaotically to allow the game to work, but this concept of releasing monsters to progress is how I came up with this concept from the theme. 

From a narrative perspective the idea is you are waking long slumbering guardians whilst you progress deeper into the Vault, and subsequently unleashing these horrors out into the world. This isn't really communicated, as adding dialogue tends to be pretty low down the list on a jam game, but you can take that as the hidden chaotic lore!