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The idea is kinda interesting, but the balance feels very off. Once the bullets start following you, there is almost nothing you can do (only sit somewhere safe and hide, which is rarely possible and not really fun). And as there is no way to destroy bullets (most of which are being fired from your enemies), the game punishes you for just existing (even if you don't miss any of your shots and move as fast as possible). I'd suggest decreasing the number of enemies that shoot stuff at you and adding more ways for enemies to dodge your bullets (or just move fast enough), so that bullets you've missed actually punish you afterwards.

Thank you, FreezedIce, for your feedback! I agree that the game was way too difficult (which lead to it being a chore to play at times) and that the player should have more options during the bullet swarm. Believe it or not, the game was actually much more difficult when we first playtest it, and our primary struggle was to bring the difficulty down. I wish I had thought of giving the player more options and variety!